Assasin TES Legends class

Assassin is the Class that specializes in destroying opponents by clever and well-considered decisions. You’ll be able to combine strategies of casting spells (point removals like Firebolt or Finish Off and or mass removals like Ice Storm) and summoning a lot of creatures with unique bonus effects (summon a random Animal like from Wild Beastcaller or draw a card and play it for free if it has Prophecy like from Fate Weaver. If you chose Intelligence and Agility attributes you will play this Class.

You can also trigger your Last Gasp effects and continue to control the board. There are a lot of good creatures with this keyword and you can play them in different situations.In early game to control the board you can use Brutal Ashlander and combine it with Cruel Firebloom to deal 3 and 5 damages.You can also play Sadras Agent and Deshaan Avenger to gain a foothold on the board beacuase your opponent must spend a lot of resources to destroy this creatures and the tokens from their Last Gasp effect. You can also play Indoril Archmage to clear the board of your opponent at the same line. And of course you can trigger all Last Gasp effects by Necrom Mastermind.

You can play good Midrange decks when you use the cards of this Class. For example:


Deck «Midrange Last Gasp Assasin»


12300
Intelligence cards
Cruel Firebloom
3
Brutal Ashlander
3
Wardcrafter
2
High Rock Summoner
2
Soul Split
1
Telvanni Arcanist
2
Desperate Conjuring
2
Sadras Agent
3
Lightning Bolt
3
Elusive Schemer
2
Elixir of Deflection
1
Supreme Atromancer
1
Agility cards
Ungolim the Listener
1
Goblin Skulk
2
Fighters Guild Recruit
3
Blacksap Protector
1
House Kinsman
3
Deshaan Avenger
3
Moonlight Werebat
2
Necrom Mastermind
2
Tazkad the Packmaster
1

In this deck you can see mostly 3 and 4 and magicka cost minions that is the feature of Midrange decks. There are good tempo cards like Ungolim the Listener. Also there is a synergy between cards with keywords Last Gasp like Sadras Agent or Deshaan Avenger that you can trigger by Necrom Mastermind).Also  you can play Cruel Firebloom, Desperate Conjuring or Soul Split to sacrifice your own creatures to deal a good effect on the board and also trigger Last Gasp effect. There is a good Ward synergy in this deck too. You can give Ward by Wardcrafter to Daggerfall Mage or Breton Conjurer to have one more time bonus effect after losing Wards. Also there are some cards with keywords Prophecy and Drain (Moonlight Werebat, Blacksap Protector or Action Lightning Bolt) there.

As for the Control decks for this Class, you can also create some of them.


Deck «Control Assasin»


16000
Netural cards
Crushing Blow
3
Odahviing
1
Intelligence cards
Firebolt
3
Dres Tormentor
2
Fire Storm
1
Lightning Bolt
3
Elusive Schemer
3
Ice Storm
3
Fate Weaver
2
Indoril Archmage
3
Supreme Atromancer
1
Agility cards
Ungolim the Listener
1
Thieves Guild Recruit
3
Finish Off
3
Fighters Guild Recruit
3
Blacksap Protector
3
House Kinsman
3
Moonlight Werebat
3
Giant Snake
2
Leaflurker
3
Tazkad the Packmaster
1

In this deck you can see mass removals like Ice Storm or point Actions like Crushing Blow or Firebolt. Also there are a lot of late game Legendaries (Odahviing) in this deck and some cards with keyword Drain (Moonlight Werebat). Also there are a lot of cards with Prophecy in this deck. That is why Fate Weaver gives you a chance to play Prophecy card which you draw after using Fate Weaver for free.

You can also build Aggro Assassin decks but there are not so many aggressive cards in this class.


Deck «Aggro Assasin»


6350
Netural cards
Crushing Blow
3
Intelligence cards
Brutal Ashlander
3
Crown Quartermaster
3
Niben Bay Cutthroat
3
Ice Spike
3
Wardcrafter
3
Steel Sword
3
Dunmer Nightblade
3
Camlorn Hero
3
Lightning Bolt
3
Agility cards
Ungolim the Listener
1
Mournhold Traitor
3
Daring Cutpurse
1
Dune Stalker
3
Feasting Vulture
3
Giant Bat
3
House Kinsman
3
Cliff Racer
3

There is an example. You can see that most of creatures are 2 and 3 drops, there are some creatures with keyword Charge (Giant Bat) and some Items to buff attack (Steel Sword).

On Arena this class is good enough but you must follow magicka curve and potential synergy between cards. Also you should draft actions and mass removals to control the board.