Crusader TES Legends class

Crusader is the Class that specialized in strong attacks with good strategy and discipline. You will deal strong attacks when you use Items (Bone Bow or Improvised Weapon) for buff your creatures. Also you will use the unique summon effects of your creatures to buff another of them (constant effect like from Morkul Gatekeeper, or temporary like from Savage Ogre). Your play will be based on strategy and plans for many turns because of growthing of the power of your army (Ongoing effect by Divine Fervor, buff from Fifth Legion Trainer after playing another creature) and its quantity (Scouting Patrol or Imperial Reinforcements).

If you chose Strength and Willpower attributes you will play this Class. You’ll be able to combine attack buffs of creatures (Ongoing effect like from Northwind Outpost or a passive buff like from Orc Clan Captain) and weapons (Improvised Weapon) as well as a lot of actions which upgrade the power of your army (Scouting Patrol or Imperial Reinforcements). You can play aggressive game but also you can build a good defence and do this choice during the game.Rift Thane is an example. You can use it like a Guard with more Health or like a Breakthrough creature with more attack power.

You can play good Midrange decks when you use the cards of this Class. For example:


Deck «Furo`s Midrange Crusader»


12200
Strength cards
Rapid Shot
3
Plunder
2
Rift Thane
3
Skaven Pyromancer
3
Fearless Northlander
2
Raiding Party
2
Earthbone Spinner
3
Markarth Bannerman
3
Blood Dragon
2
Triumphant Jarl
3
Willpower cards
Execute
3
Scouting Patrol
3
Kvatch Soldier
3
Fifth Legion Trainer
3
Eastmarch Crusader
2
Imperial Reinforcements
3
Haafingar Marauder
1
Piercing Javelin
3
Divine Fervor
3

In this deck you can see mostly 3, 4 and 5 magicka cost creatures that is the feature of Midrange decks. You can see a lot of cards that have drawing effect to circle your deck (Triumphant Yarl[card] or [card]Rapid Shot. There are also a lot of cards with unique summon bonus effects that can help you to foothold on the board (damage from Skaven Pyromancer or from Earthbone Spinner). Ongoing effect by Divine Fervor will buff the power of your army. You will summon a lot of creatures and then give them buff. It is the power of Token Midrange decks. You can also control the board playing combo Imprison + Imperial Reinforcements.

You can also build an aggro Crusader decks.


Deck «Aggro Crusader»


4500
Strength cards
Nord Firebrand
3
Rapid Shot
3
Fiery Imp
3
Steel Scimitar
3
Graystone Ravager
3
Afflicted Alit
3
Orc Clan Captain
3
Raiding Party
3
Morkul Gatekeeper
3
Willpower cards
Scouting Patrol
3
Bruma Profiteer
3
Fifth Legion Trainer
3
Eastmarch Crusader
3
Morthal Executioner
3
Imperial Reinforcements
3
Piercing Javelin
2
Divine Fervor
2

In this deck you can see a lot of cheap cards like Nord Firebrand or Fiery Imp, but you can deal more damage by them. You will just buff those creatures by Ongoing effect of Divine Fervor or constant effect like from Morkul Gatekeeper.

You can also build Control decks when you play this class. For example:


Deck «Control Crusader»


15500
Netural cards
Crushing Blow
3
Goldbrand
1
Odahviing
1
Strength cards
Rapid Shot
3
Skaven Pyromancer
3
Cast Out
2
Earthbone Spinner
3
Blood Dragon
1
Burn and Pillage
1
Dremora Markynaz
1
Willpower cards
Execute
2
Kvatch Soldier
2
Healing Potion
3
Eastmarch Crusader
3
Hive Defender
3
Spiteful Dremora
2
Piercing Javelin
3
Loyal Housecarl
3
Immolating Blast
1
Senche-Tiger
3
Dawn's Wrath
2
Mantikora
3
Miraak, Dragonborn
1

There are some powerful AOEs (Dawn’s Wrath) which help you to control the board. Also there are strong cards with Prophecy like Piercing Javelin,which can destroy opponent’s creature, or Healing Potion, which can Heal yourself. There are also strong Legendaries like Miraak, Dragonborn or Odahviing. And of course there are a lot of creatures with Guard.

On Arena this class is not very strong.But you must follow magicka curve and potential synergy between cards. Also you should draft actions and mass removals to control the board and to increase its power every single turn.