Scout TES Legends class

Scout is the Class that specialized in experiments with dark magic (cards with keyword Drain like Night Talon Lord and Heal like Necromancer’s Amulet), powerful Lethal traps (Prophecy creature Frostbite Spider or Item Daedric Dagger)and wild growth (cards that give you extra magicka like Thorn Histmage or Tree Minder).

If you chose Agility and Endurance attributes you will play this Class. You’ll be able to combine fast growth of your magicka (Thorn Histmage or Tree Minder give you +1 max magicka, Stormhold Henchman or Preserver and the Root have bonus effects after your max magicka will be 7 or more) and unique Last Gasp and Summon bonus effects. You can also curse opponent’s creatures (Curse gives a creature -1/-1, Malefic Wreath gives them -2/-2) or silence them by different ways (you can use Action Suppress or legendary creature Red Bramman).

You can play Tazkad the Packmaster and Deshaan Avenger to gain a foothold on the board because your opponent must spend a lot of resources to destroy this creatures and the tokens from their Last Gasp effect. And of course you can trigger all Last Gasp effects by Necrom Mastermind.

You can play good Midrange decks when you use the cards of this Class. For example:


Deck «9c0d299»


15650
Agility cards
Ungolim the Listener
1
Fighters Guild Recruit
3
Daring Cutpurse
3
Murkwater Witch
2
Blacksap Protector
2
House Kinsman
3
Deshaan Avenger
3
Moonlight Werebat
2
Necrom Mastermind
1
Leaflurker
2
Tazkad the Packmaster
1
Endurance cards
Deathless Draugr
3
Wind Keep Spellsword
3
Haunting Spirit
3
Young Mammoth
3
Mummify
1
Black Marsh Warden
3
Cursed Spectre
1
Midnight Sweep
2
Lucien Lachance
1
Shadowfen Priest
2
Black Worm Necromancer
2
Bone Colossus
1

In this deck you can see mostly 3 and 4 and magicka cost minions that is the feature of Midrange decks. There are good tempo cards like Ungolim the Listener or Lucien Lachance. Also there is a synergy between cards with keywords Last Gasp like Haunting Spirit or Deshaan Avenger that you can trigger by Necrom Mastermind). Leaflurker will destroy wounded enemies, Prophecy cards like Midnight Sweep and Mummify will help you to control the board. Also there are cards with keyword Drain and Silence in this deck.

You can also build Aggro Scout decks but there are not so many aggressive cards in this class.


Deck «Aggro Scout»


5200
Netural cards
Ravenous Crocodile
3
Frenzied Witchman
3
Crushing Blow
3
Agility cards
Mournhold Traitor
3
Daring Cutpurse
3
Baandari Bruiser
3
Giant Bat
3
Dune Smuggler
3
Deshaan Avenger
3
Cliff Racer
1
Endurance cards
Deathless Draugr
3
Wind Keep Spellsword
3
Dragontail Savior
3
Haunting Spirit
3
Young Mammoth
3
Wrothgar Artisan
3
Angry Grahl
3

There is an example. You can see that most of creatures are 2 and 3 drops, there are some creatures with keyword Charge (Giant Bat and Cliff Racer).

You can create good Ramp Control Scout decks.


Deck «Control Scout»


16100
Netural cards
Crushing Blow
3
Goldbrand
1
Odahviing
1
Agility cards
Thieves Guild Recruit
3
Fighters Guild Recruit
3
Thorn Histmage
3
Ransack
1
Chaurus Reaper
1
Red Bramman
1
Tazkad the Packmaster
1
Endurance cards
Deadly Draugr
2
Wind Keep Spellsword
2
Hist Speaker
3
Mummify
2
Tree Minder
3
Black Marsh Warden
2
Preserver of the Root
3
Shadowfen Priest
3
Night Shadow
1
Nahagliiv
1
Bone Colossus
1
Iron Atronach
1

Hist Grove gives you powerful late game and +1 max magicka. Torval Crook and Thorn Histmage also give you some ramp. Also you can use Iron Atronach, Nahagliiv and good Prophecy cards to defence. Shadowfen Priest is unique card that can Silence creature or destroy enemy Support. There are also some good cards with Prophecy and Drain (Fighters Guild Recruit or Moonlight Werebat) and it is good for Control decks too.You can also use Red Bramman to control the board and unbuff opponents creatures.

On Arena this class is good enough but you must follow magicka curve and potential synergy between cards. You shouldn’t pick a lot of cards that give you +1 max magicka on Arena.