Sorcerer TES Legends class

Sorcerer is the Class that specialized in combinations of different kinds of magic (with mass effect like Ice Storm or Fire Storm or point spells like Firebolt or Lightning Bolt), especially strong spells and experiments with dark magic (Mummify or Cruel Firebloom). This class has the best Ward synergy. You can give Ward by Wardcrafter to Daggerfall Mage or Breton Conjurer to have one more time bonus effect after losing Wards. But you will also have the great synergy with cards that have dual attributes. High King Emeric will deal 2 damage for each ward your creatures have. Shornhelm Champion will have bonus +3/+3 after losing his Ward.

If you chose Intelligence and Endurance attributes you will play this Class. You’ll be able to combine fast growth of your magicka (Hist Grove or Hist Speaker) and powerful spells (Ice Storm or Lightning Bolt). You can also trigger your Last Gasp effects and continue to control the board. There are a lot of good creatures with this keyword and you can play them in different situations.In early game to control the board you can use Brutal Ashlander and combine it with Cruel Firebloom to deal 3 and 5 damages. You can also play Indoril Archmage to clear the board of your opponent at the same line.

You can play good Midrange decks when you use the cards of this Class. For example:


Deck «Midrange Ward Sorcerer»


5550
Intelligence cards
Cruel Firebloom
3
Lesser Ward
3
Brutal Ashlander
3
Firebolt
2
Wardcrafter
3
Evermore Steward
2
Cunning Ally
2
Lightning Bolt
3
Elusive Schemer
3
Elixir of Deflection
1
Mentor's Ring
1
High King Emeric
1
Endurance cards
Wind Keep Spellsword
3
Haunting Spirit
3
Cursed Spectre
1
Shadowfen Priest
2

In this deck you can see mostly 4 magicka cost minions that is the feature of Midrange decks. There is a good Ward synergy in this deck too. You can give Ward by Wardcrafter to Daggerfall Mage or Breton Conjurer to have one more time bonus effect after losing Wards. High King Emeric will deal 2 damage for each ward your creatures have. Shornhelm Champion will have bonus +3/+3 after losing his Ward. Also you can sacrifice your own minions with Last Gasp (Cruel Firebloom + Brutal Ashlander).Lucien Lachance is a good tempo card in this deck.

You can build more aggressive decks. This is an example of Aggro Sorcerer:


Deck «Aggro Sorcerer»


2700
Netural cards
Ravenous Crocodile
3
Crushing Blow
3
Intelligence cards
Brutal Ashlander
3
Crown Quartermaster
3
Ice Spike
3
Wardcrafter
3
Steel Sword
3
Dunmer Nightblade
3
Camlorn Hero
3
Lightning Bolt
3
Endurance cards
Deathless Draugr
3
Dragontail Savior
3
Haunting Spirit
3
Young Mammoth
3
Wrothgar Artisan
3

As you can see there are 1,2 and 3 drops in this deck. Dunmer Nightblade will give you an aggressive Item Iron Sword. You can also play 3 copies of Steel Sword in your deck.

Control Sorcerer decks can be very strong:


Deck «Control Sorcerer»


15800
Netural cards
Crushing Blow
3
Odahviing
1
Intelligence cards
Firebolt
3
Camlorn Sentinel
3
Fire Storm
2
Lightning Bolt
3
Elusive Schemer
3
Ice Storm
3
Fate Weaver
3
Indoril Archmage
3
Endurance cards
Hist Speaker
3
Mummify
2
Tree Minder
3
Hist Grove
2
Midnight Sweep
2
Preserver of the Root
2
Shadowfen Priest
3
Lurking Mummy
2
Nahagliiv
1
Blood Magic Lord
2
Iron Atronach
1

In this deck you can see mass removals like Ice Storm or point Actions like Crushing Blow or Firebolt. Also there are a lot of late game Legendaries (Odahviing, Indoril Archmage or Blood Magic Lord) and cards with Prophecy in this deck. That is why Fate Weaver gives you a chance to play Prophecy card which you draw after using Fate Weaver for free. There are also elements of Ramp control deck (Hist Grove and others) and a lot of creatures with Guard.

On Arena this class is one of the best but you must follow magicka curve and potential synergy between cards. Also you should draft actions and mass removals to control the board.  

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