100% Midrange Archer TES Legends deck

I would like to present you one of the versions of 100% Midrange Archer deck without cards from new expansion set “The Fall of the Dark Brotherhood”.


Deck «100% Midrange Archer»


13700
Strength cards
Rapid Shot
3
Skaven Pyromancer
3
Morkul Gatekeeper
3
Earthbone Spinner
3
Reive, Blademaster
1
Blood Dragon
3
Triumphant Jarl
3
Agility cards
Ungolim the Listener
1
Thieves Guild Recruit
3
Fighters Guild Recruit
3
Daring Cutpurse
3
Murkwater Witch
3
House Kinsman
3
Green Pact Stalker
3
Murkwater Shaman
2
Cliff Racer
3
Leaflurker
3
Tazkad the Packmaster
1

As you can see on the curve there are mostly 2-drops(12), nine 3-drops, nine 4-drops and nine 5-drops that is the mark of midrange deck.

The concept of this deck is to support a good tempo on the board from the early game and to destroy opponent’s creatures by Leaflurker, Skaven Pyromancer, or Cursed Spectre from Murkwater Shaman. We can also Silence or Wounded opponent’s creatures by Earthbone Spinner and Unsummon them by Belligerent Giant.

Fighters Guild Recruit, Morkul Gatekeeper and Daring Cutpurse are our Prophecy cards but we can play them for tempo.

We have a lot of cards that will give an extra draw. Rapid Shot will give a card and will wounded opponent’s creature and then we can destroy it by Leaflurker. We will get 2 extra cards from Triumphant Yarl if we have more health then our opponent. Also Thieves Guild Recruit will give an extra draw and sometimes after playing it we will be able to reduce by 2 magicka Belligerent Giant or Tazkad the Packmaster in our hand.

The win condition of this deck from aggressive ones is to control the board by creatures with keywords Guard and Charge. House Kinsman is the only one creature that can give us some heal so it is very important card against aggressive decks. We can use Belligerent Giant to unsummon opponent’s creatures with buffs or to destroy their support with ongoing effects.

The win condition against midrange decks is to control the board and to get as much tempo as we can because we should have more health than our opponent to activate Triumphant Yarl effect and to destroy our opponents by creatures with Charge.

It is hard to win control decks by this one because there isn’t a powerful late game in this deck.We should foothold on the board to destroy opponent before the late game.

So this deck is easy to play and pretty interesting. Ungolim the Listener will give three strong 1-drops with Lethal and extra draw, Blood Dragon[card] will ignore creatures with Guard and will attack in any lane, [card]Reive, Blademaster will even do 6 or more damage to our opponent during the trades.

You can watch the video guide with one game against Battlemage: