The Fall of the Dark Brotherhood cards review PART 1: Strength, Agility and Willpower

Let me introduce the Strength, Agility and Willpower cards review of “The Fall of the Dark Brotherhood”. This is a PART 1 of review.

“The Fall of the Dark Brotherhood” is the new story in TES:Legends which was released on March 5th. It costs 1000 gold for every part or 19,99€ for all parts of it. You will get 40 new cards in this expansion set.

Cards with Strength Attribute (7):  

Skeever Infestation – has an interesting mechanics of endless mixing of cards with increasing their strength. Can be playable in midrange decks and good on Arena.

Quicksilver Crossbow – good weapon, you can use it to make profit trades on the board in midrange decks or on Arena or to do more damage in aggressive decks.

Fell the Mighty – good removal in control decks or on Arena for a lot of strong creatures, but it is very slow for aggro and midrange decks.

Unstoppable Rage – great AOE in control decks or on Arena, you can combine it with Drain effect of your creature, can be playable in midrange decks too.

Protector of the Innocent – can be playable in all decks especially in ramp control,good 2-drop on Arena.

Garnag, Dark Adherent – has an interesting mechanic of limiting magicka that can be great in midrange decks against ramp strategy of your opponent, not so good on Arena.

Underworld Vigilante – you can use it to deal good trades in the shadow line in midrange decks or like a finisher in aggressive ones, not so good on Arena.

Cards with Agility Attribute (7):

Brotherhood Sanctuary – interesting support card for decks based on new keyword Slay but now bad on Arena because there are only some cards with this keyword. And Blood Magic Lord can get a lot of cards after activating his Slay bonus.

Grand Ball – practically unplayable card.

Eclipse Baroness – very strong creature with a lot of value in control decks and on Arena.

Skooma Underboss – very interesting card because if you do not want to go face to activate Pilfer bonus you will get it like a Slay bonus after trading on the board, so it is good in midrange Pilfer decks, but not so good on Arena because you should have cards with Pilfer.

Astrid – it will be good in midrange decks and control decks if you have creatures with keyword Lethal because of getting extra magicka from Completed Contract, but this legendary card is bad on Arena.

Sanctuary Pet – good card for Arena and midrange or control decks, that can remove any opponent’s creature when combine Shackle and Lethal.

Brotherhood Slayer – very good Prophecy card on Arena and for midrange or control decks because of unique Slay bonus effect that can give you a Completed Contract.

Cards with Willpower Attribute (7):

Knight of the Hour – pretty good in control decks like a creature with Guard and Prophecy that gives you an extra healing. Bad on Arena, unplayable in midrange and aggressive decks.

Chanter of Akatosh – very situational card that sometimes doesn’t have any value in ranked mode and can be unplayable on Arena.

Blood Pact Messenger – it can give you two cards but it is not so easy to realise its Pilfer bonus effect, so can be playable only like potential draw in control decks.

Marked Man – bad card because of stats but can be playable in aggressive token decks with a lot of buffs or on Arena like a bad first drop.

The Black Dragon – very strong legendary card in all midrange and control decks and on Arena because of stats and unique passive bonus effect.

Penitus Oculatus Agent – situational card but sometimes can get some value in midrange decks or on Arena, much worse than Ahnassi.

Sanctuary Raid – slow removal but it can have a lot of value in midrange token decks and on Arena especially against control decks and powerful creatures of your opponent.