Today we are goind to talk about one of the archetypes of control decks – Ramp Scout.
As you can see on curve of this deck there are a lot of late game cards (ten 7+magicka cost cards). It is a the mark of all control decks. This deck costs 9850 soul gems without cards from “The Fall of the Brotherhood” story. The concept of this deck is to gain +1 or more of your max magicka to play strong late game creatures as much earlier as you can.
You will play creatures with Guard like
Your max magicka will rise after playing
This deck is great against control decks. You have a good early game so you can do good trades, you can get a lot of contracts by your Lethal creatures with
This Ramp Scout can be good enough against midrange decks. You can even play more tempo game than a lot of midrange decks. You can play a lot of strong late game creatures in mid game and your opponent should play two or more cards to destroy them. But if you lose a lot of tempo on the board it will be hard to come back.
This deck can be also good against aggressive decks because of a lot of creatures with keyword Guard and Drain.